IGN review: GT4 vs Real Life - RX8 edition!
#1
IGN review: GT4 vs Real Life - RX8 edition!
IGN compares the video game RX8 in GT4 to real life RX8
http://cars.ign.com/articles/652/652458p1.html
http://cars.ign.com/articles/652/652458p1.html
#3
RX8 laptimes at Laguna GT4
Justin Kaehler (IGN) - 1.59.939
Haru Tagami (IGN/Civic Cup Driver) - 1.52.570
AJ Allmendinger (Champ Car Driver) - 1.46.356
SRT4 Lap times at Laguna GT4
Justin Kaehler (IGN) - 2.05.181
Haru Tagami (IGN/Civic Cup Driver) - 1.51.900
AJ Allmendinger (Champ Car Driver) - 1.44.691
apparently real lap times are to come
Justin Kaehler (IGN) - 1.59.939
Haru Tagami (IGN/Civic Cup Driver) - 1.52.570
AJ Allmendinger (Champ Car Driver) - 1.46.356
SRT4 Lap times at Laguna GT4
Justin Kaehler (IGN) - 2.05.181
Haru Tagami (IGN/Civic Cup Driver) - 1.51.900
AJ Allmendinger (Champ Car Driver) - 1.44.691
apparently real lap times are to come
Last edited by BlueEyes; 09-22-2005 at 11:16 AM.
#4
Originally Posted by BlueEyes
RX8 laptimes at Laguna GT4
Justin Kaehler (IGN) - 1.59.939
Haru Tagami (IGN/Civic Cup Driver) - 1.52.570
AJ Allmendinger (Champ Car Driver) - 1.46.356
SRT4 Lap times at Laguna GT4
Justin Kaehler (IGN) - 2.05.181
Haru Tagami (IGN/Civic Cup Driver) - 1.51.900
AJ Allmendinger (Champ Car Driver) - 1.44.691
apparently real lap times are to come
Justin Kaehler (IGN) - 1.59.939
Haru Tagami (IGN/Civic Cup Driver) - 1.52.570
AJ Allmendinger (Champ Car Driver) - 1.46.356
SRT4 Lap times at Laguna GT4
Justin Kaehler (IGN) - 2.05.181
Haru Tagami (IGN/Civic Cup Driver) - 1.51.900
AJ Allmendinger (Champ Car Driver) - 1.44.691
apparently real lap times are to come
#7
I'm not sure under what conditions or how accurate these numbers are, but this website has track times for a number of cars at Laguna Seca. http://www.car-videos.com/performance/track.asp?track=2
If these numbers are to be believed, the track times in the GT4 game seem too fast. But the RX-8 and SRT-4 seem close in real life.
17. 2003 Dodge Neon SRT-4 (5M) 2:19.0 2:15.2
18. 2004 Mazda RX-8 (6M) 2:19.0 2:13.5
The first number is from a dead stop and both cars are dead even. The second number is the a flying lap time and it seems the RX-8 has the edge.
If these numbers are to be believed, the track times in the GT4 game seem too fast. But the RX-8 and SRT-4 seem close in real life.
17. 2003 Dodge Neon SRT-4 (5M) 2:19.0 2:15.2
18. 2004 Mazda RX-8 (6M) 2:19.0 2:13.5
The first number is from a dead stop and both cars are dead even. The second number is the a flying lap time and it seems the RX-8 has the edge.
Last edited by RX-Hachi; 09-23-2005 at 03:32 AM.
#9
I remember reading about a racecar driver commenting on GT3 when it came out. Paraphrasing, he said that the game is pretty realistic, but in real life, you wouldn't take your $80k NSX up to 150mph on the first hairpin turn of Laguna Seca.
Something to that effect.
Something to that effect.
#10
the spleen-pounding stiffness of the SRT-4 or the poised rigidity of the EVO IX...are undeniably better on the corners. But those cars ride so hard, they'll make your one-night-stand ditch out on you at the next stop light, even if she was a sure thing.
haha
haha
#14
Originally Posted by BlueEyes
I just ran a 1:39:121 in an rx8 in forza motorsports on laguna. Clearly that makes me a better driver that this AJ Allmendinger character.
#15
A data point: I pitted for a friend who drove his nearly stock '01 Z06 Vette at Laguna--he's no pro, but pretty darned good: he turned 1:45 times on street tires. The guys on the 'Vipers were turning about the same times. A CART car turns about around 1:00, I seem to recall.
Last edited by samsong; 09-23-2005 at 08:33 PM.
#16
Originally Posted by Aoshi Shinomori
How different are the physics between the two games. I never played Forza, so I can't compare the two. I should probably go rent the game though, it seems like a kick-*** time. P.S. I will be your time :p
The physics are definitely a whole lot different than GT4, but they're still pretty realistic. The only problem I have with it is that it's really hard to judge cornering speeds without the racing line assist. I think if you mashed together the best parts of both sets of physics, you'd have a really solid game.
#17
Originally Posted by Rhawb
Just buy it man. Do yourself a favor.
The physics are definitely a whole lot different than GT4, but they're still pretty realistic. The only problem I have with it is that it's really hard to judge cornering speeds without the racing line assist. I think if you mashed together the best parts of both sets of physics, you'd have a really solid game.
The physics are definitely a whole lot different than GT4, but they're still pretty realistic. The only problem I have with it is that it's really hard to judge cornering speeds without the racing line assist. I think if you mashed together the best parts of both sets of physics, you'd have a really solid game.
#18
Originally Posted by samsong
A data point: I pitted for a friend who drove his nearly stock '01 Z06 Vette at Laguna--he's no pro, but pretty darned good: he turned 1:45 times on street tires. The guys on the 'Vipers were turning about the same times. A CART car turns about around 1:00, I seem to recall.
#19
Originally Posted by Luftwaffle
I remember reading about a racecar driver commenting on GT3 when it came out. Paraphrasing, he said that the game is pretty realistic, but in real life, you wouldn't take your $80k NSX up to 150mph on the first hairpin turn of Laguna Seca.
Something to that effect.
Something to that effect.
This is a really good point. Video game times are usually faster than real life simply because in a game if you go flying off the edge of a hairpin all you have to do is restart, but unfortunately that's not the case in real life :/
Even if you have ***** of steel in real life, weather conditions/atmospheric pressure etc all make a factor whereas the game environment is controlled. So pretty close if you ask me.
And btw Luft, love your sign man!
#20
Originally Posted by Catspaw
This is a really good point. Video game times are usually faster than real life simply because in a game if you go flying off the edge of a hairpin all you have to do is restart, but unfortunately that's not the case in real life :/
Even if you have ***** of steel in real life, weather conditions/atmospheric pressure etc all make a factor whereas the game environment is controlled. So pretty close if you ask me.
And btw Luft, love your sign man!
Even if you have ***** of steel in real life, weather conditions/atmospheric pressure etc all make a factor whereas the game environment is controlled. So pretty close if you ask me.
And btw Luft, love your sign man!
www.polakgraphics.com/images/gt4.mov
#21
Originally Posted by PoLaK
Well thats not the case in this RX-8 GT4 vs Bestmotoring Comparo this is about as fast as i run TUSAKBA in GT4 as well so its not like the "gamer" wasn't going all out.
www.polakgraphics.com/images/gt4.mov
www.polakgraphics.com/images/gt4.mov
#22
Originally Posted by PoLaK
Well thats not the case in this RX-8 GT4 vs Bestmotoring Comparo this is about as fast as i run TUSAKBA in GT4 as well so its not like the "gamer" wasn't going all out.
www.polakgraphics.com/images/gt4.mov
www.polakgraphics.com/images/gt4.mov
#25
Originally Posted by PoLaK
Probably, my playstation 2 and GT4 is stuck in New Orleans