Rotr8 Builds things from scratch
#552
whines all the way home
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#569
Just finished looking through this whole thread.....
When I saw your 8 in person I thought it was a Nice & Clean car....... Not owning a 8 myself I didn't realize all the "one off" pieces you had on it.
I guess its a good thing when you have so many well done custom parts, They look as if it came that way... Nice work man.
subscribed.... and looking forward to your up coming projects
When I saw your 8 in person I thought it was a Nice & Clean car....... Not owning a 8 myself I didn't realize all the "one off" pieces you had on it.
I guess its a good thing when you have so many well done custom parts, They look as if it came that way... Nice work man.
subscribed.... and looking forward to your up coming projects
#570
Rotr8, your car is a thing of beauty. I didn't make it to DGRR, and I thought I read the entire thread, but didn't see a pic of the finished rear diffuser. Did I miss it? If not, could you post it? would love to see it if you have one.
Again, great work. Talent + Love + Patience = One Bad-Assed Looking Ride! You deserved best in show!
Again, great work. Talent + Love + Patience = One Bad-Assed Looking Ride! You deserved best in show!
#572
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Subscribed...great work man! I missed DGRR this year but I plan on making it in 2013. I wonder what your neighbors think when they see you with your aluminum foil and plastic wrap and your two-part apoxie.
The coolest thing i've built from scratch is a speaker enclosure for the back wall of my Nissan Frontier. I made it out of wood and fiberglass. I even wrapped it myself with black vinyl.
Anyways, Great stuff man!
The coolest thing i've built from scratch is a speaker enclosure for the back wall of my Nissan Frontier. I made it out of wood and fiberglass. I even wrapped it myself with black vinyl.
Anyways, Great stuff man!
#573
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i dont mind manufacturing parts for rx8 and rx7 guys but thats not going to feed myself. I visited a industrial design studio today at school and im really starting to lean towards it, i like especially how i can make something in the computer and then actually make it and be able to hold onto it, unlike digital where i made an animation or whatever and it stayed on the computer never to be made into something else, never evolving.
#574
whines all the way home
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Been battling for the lead all week MUST...PUSH...AHEAD,
LESS THAN 10 DAYS LEFT TO VOTE!!!
Vote Here - http://www.quimerarr.com/artcontest/...roject/115/m/1 for Greg Thompson, ohhh vote multiple times using different devices, ie phones, tablets work comps etc.
My entry-
![](http://img689.imageshack.us/img689/9620/qtemplate01.jpg)
LESS THAN 10 DAYS LEFT TO VOTE!!!
Vote Here - http://www.quimerarr.com/artcontest/...roject/115/m/1 for Greg Thompson, ohhh vote multiple times using different devices, ie phones, tablets work comps etc.
My entry-
![](http://img689.imageshack.us/img689/9620/qtemplate01.jpg)
![](http://img4.imageshack.us/img4/9659/qtemplate02.jpg)
Last edited by Rotr8; 05-05-2012 at 11:29 AM.
#575
whines all the way home
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i guess im also worried about what kind of job i can enter the workforce with industrial design, not that digital was any clearer..
i dont mind manufacturing parts for rx8 and rx7 guys but thats not going to feed myself. I visited a industrial design studio today at school and im really starting to lean towards it, i like especially how i can make something in the computer and then actually make it and be able to hold onto it, unlike digital where i made an animation or whatever and it stayed on the computer never to be made into something else, never evolving.
i dont mind manufacturing parts for rx8 and rx7 guys but thats not going to feed myself. I visited a industrial design studio today at school and im really starting to lean towards it, i like especially how i can make something in the computer and then actually make it and be able to hold onto it, unlike digital where i made an animation or whatever and it stayed on the computer never to be made into something else, never evolving.
Best advice I can give you is to continue to see whats available to you, visit more studios, and try different industry fields. You may have an idealized perception of how you think your job would be if going into a certain practice, but then after, say an internship, it may completely surprise you and then you may have to fall back on other skills to gain entry into another field.
All my life I've been a traditional artist, I've gone to school for it, apprenticed under very well known artist, taken private lessons, given up sports scholarships, I never in a million years would have thought(all the way up to senior year of college) that I would be designing future concepts for the US Army didn't even know that was possible for an artist. But all those things instilled a level of discipline and work ethic, finishing work, working with clients, collaborating with other artist(industry professionals). And then you get your work in front of the right people and all kinds of doors open up, you never know what door may even available, but creating good work will lead to them.
There is no need to rush into building car parts, I do it only in my free time(becoming more and more limited) and not as my day job, yet
![Wink](https://www.rx8club.com/images/smilies/wink.gif)
Last point- digital vs. real work. At this point in history artist should not be discerning the two realms, anything and everything you create digital can almost more than likely be produced in some real fashion. When you work digitally know in the back of your head that whatever you are building in the digital world can more than likely be build by someone or something out there. Once you get beyond that hurtle you no longer concern yourself with those details and you can concentrate on producing work and a higher level of quality.
Last edited by Rotr8; 05-05-2012 at 11:27 AM.